Get out there and have some fun! You can form a team and join an intramural league with weekly matches. Or, if you don’t want to commit to a season of play, you can opt to participate in our tournaments. In any case, intramurals are an opportunity to get active, have fun and meet some like-minded friends. Want to play, but can’t find a team? Talk to us. We’ll help you get connected.
These sports are offered during the 2023 Spring and Summer Semesters. Policies and Rules for each are available below.
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Your Spring pass must be purchased before you can register for any sports or teams.
Your Summer pass must be purchased before you can register for any sports or teams.
All leagues, besides co-rec, are considered “open” leagues. There are no gender requirements and all genders are eligible for participation.
Description | Fee | |
Spring Season Pass | Unlimited Sports, One Team Per Sport | $12 |
Summer Season Pass | Unlimited Sports, One Team Per Sport | $12 |
*A Recreational Sports membership is NOT required to participate in the Spring or Summer Intramural Sports Leagues.
All Intramural Participants should read and abide by the Intramural Sports Policies and Rules. The purpose of the Policies and Rules is to ensure an equitable and enjoyable experience as possible for all participants and staff members. Explanation of the SRS point system is outlined in the Policy Manual.
Interested in finding out more about the different sports we offer? Check out Rookie Road, the online destination to learn about sports.
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Intramural Sports Policy Manual
University of Michigan Policy Manual
Revised 2022
The purpose of the Policy Manual is to ensure an equitable and enjoyable experience for all participants.
Eligibility
General Eligibility
Currently enrolled students and individuals who have purchased a Rec Sports membership are eligible to purchase the Intramural Pass and participate in intramural sports.
Leagues
Participants may play on one (1) Co-Rec team and one (1) non-Co-Rec team.
A wide variety of leagues are offered based on the experience participants would like to have including skill level and affinity groups.
When applicable, the ‘Competitive’ or ‘Advanced’ league will represent the more experienced league and the ‘Recreational’ or ‘Beginner’ league will represent a more recreational experience.
Fraternity and Sorority leagues may be offered for those who are members of a Greek organization recognized by the University of Michigan.
Grad/Fac/Staff leagues may be offered for graduate students, faculty members and staff members, and is a non-Co-Rec league.
For Co-Rec leagues, a team is required to have at least one male and one female to start and/or continue a game. When playing at a full strength roster, either gender may have a majority, however not by more than one person. If playing at less than full strength, either gender may have a majority, however not by more than two people.
All other leagues besides Co-Rec are considered ‘Open’ leagues and there are no roster or participation requirements.
Transgender participants are eligible to play based on their expressed gender identity.
For more information, please contact the Intramural Sports Office (intramurals@umich.edu).
Intramural Pass
Purchasing the Intramural Pass provides access to be able to participate in all Intramural Sport Program offerings, including league sports and tournaments, for the duration of the purchased pass.
Refunds
Sales of the Intramural Pass will be final. No upgrading of passes (ex. turning a season pass into a semester pass) will be possible. As space is limited, spots will be given on a first come, first served basis and purchasing the pass does not guarantee a created team will be able to join a league.
Participants who purchase a single roster pass and whose team ends the registration period on the waitlist may request a credit to join a different team. Unlimited passes will not be refunded or credited.
Game Day Eligibility
Participants who are in good standing and on their online roster by noon the day of their game, or noon on Friday for Sunday games, will guarantee eligibility to play.
Each participant needs to sign in with the referee on their playing surface, or with the supervisor for non-officiated sports, and prove their identity, typically with either their MCard or a government issued photo ID.
If a participant is either not on the printed roster or crossed off as ineligible, they will need to see the on-site intramural supervisor.
Use of Fraudulent MCard
If a player is caught using an MCard that is not their own, the team for which that individual was playing will forfeit that game, the game will not be played or will end immediately if in progress, and the individual will be subject to disciplinary action from the Intramural Sports Program including being prohibited from playing intramural sports for the rest of that season.
The Intramural Sports Staff will confiscate the fraudulently used MCard and the individual the MCard belongs to must meet with an Intramural Sports Professional in order to get the MCard back.
If the occurrence was in the regular season, the team will be prohibited from playing in the playoffs. If the occurrence was in the playoffs, the team will be disqualified from continuing in the playoffs.
Restricted Participants
Each Intramural Sports team roster is limited to a total combined two (2) restricted participants in the sport or related sport of membership. Restricted participants include:
Current Intercollegiate Athletes, both active and inactive, and current ineligible athletes are barred from participating in their sport or related sport.
Related sports are up to the discretion of the Intramural Sports Program based on the offered sports.
The Intramural Sports Program reserves the right to bar from, or limit the intramural competition, of any participant of varsity, Olympic or professional caliber who may or may not be participating in varsity sports or playing as a professional.
Use of Ineligible Participants
Any team found to be using ineligible participants will be subject to discipline from the Intramural Sports Program.
Alcohol and Drug Use
The possession and/or consumption of alcohol and/or illegal drugs by Intramural participants, coaches, and spectators is strictly prohibited at all facilities where Intramural Sports take place. Any participant, coach, or spectator who is under the influence or suspected to be under the influence will not be allowed to participate in any Intramural Sports activity, will be required to leave the facility immediately, and further disciplinary action may be taken.
Sportsmanship
The Intramural Sports Program is dedicated to providing a safe, fair, and enjoyable environment during all intramural contests. Unsportsmanlike behavior generally causes games to become not enjoyable, unfair, and in some cases, unsafe. In order to maintain the proper playing environment, the Sportsmanship Rating System (SRS) has been established and is in effect for all regular season and playoff contests.
Teams are given 10 points at the start of each game and maintain those points through positive actions and behaviors. Points are deducted for things such as in-game penalties, ejections, and unsportsmanlike conduct issues. Teams can only earn 10 points per game. A regular season game will be terminated if a team’s SRS point total for a game goes below zero (0).
In order for a team to make the playoffs, they must have accumulated a total of twenty-one (21) SRS points for ‘A’ and ‘B’ seasons or twenty-eight (28) SRS points for ‘X’ seasons throughout the regular season. Teams must earn at least seven (7) SRS points in each playoff game in order to advance to the next round.
See individual sport rules for the sport specific deductions.
Defaults
A default offers a team the opportunity to notify their opponent that they are not available for their scheduled game, without impacting their place in the league or their playoff eligibility.
If a team is aware they will not have enough players necessary to play their game, they should notify the Intramural Sports Program by sending an email to intramurals@umich.edu with their team name, division, and game time. Team captains also have the ability to default online, through Fusion IM, by viewing their team schedule. Default must be communicated by 12:00 pm (noon) the business day before the game.
Example: Team A is scheduled to play on Sunday, but knows they will not have enough players. The team must send the email notification to intramurals@umich.edu by noon of Friday. Emails received after the deadline are subjected to be counted as a forfeit.
If a team defaults, they will lose three (3) SRS points.
Forfeits
Teams must have the minimum number of players required checked-in with the referees and ready to play on the playing surface at the regularly scheduled game time. The game clock will start at the regularly scheduled game time and a 10 minute grace period will occur to allow a team the chance to arrive.
If a team arrives late, they will lose three (3) SRS points but will be allowed to play the game’s remaining time. If a team does not show in this grace period, they will lose seven (7) SRS points and be marked as a forfeit.
If a team forfeits their first scheduled game, they will be removed from the league, the first team on the waitlist will take their spot, and the forfeiting team will be placed on the waitlist. If there is not a team on the waitlist, the forfeiting team will be left in the league.
If a team forfeits two regular season games, they will be removed from the league and no longer eligible for playoffs.
Refunds will not be given to teams who are removed due to forfeit.
Inability to Continue
If a team is able to begin a game with the minimum number of required players and they drop below the minimum number of required players during the game, due to situations such as injury or ejection, the team will be charged with a loss but not a forfeit.
Scheduling/Rescheduling
Inclement Weather
A scheduled contest may be postponed, rescheduled, or cancelled only by a staff member of the Intramural Sports Program and the decisions will be made in an effort to protect the safety of the participants and the quality of our playing surfaces. Decisions will be made as soon as possible and notifications will be sent out through our platform’s messaging system. Games that are canceled may or may not be rescheduled and no refunds will be given.
Scheduling
Teams will play their regularly scheduled games based on the division they select. Division times may be altered slightly to provide additional teams the opportunity to participate.
Virtual esports leagues will use self-scheduling:
Rescheduling
It is extremely difficult to reschedule games based on facility/field availability, opponent availability, and time constraints.
The Intramural Staff will attempt to reschedule playoff games when teams are playing multiple sports, have academic conflicts and/or need religious accommodations, but it is not guaranteed.
Playoffs
Participants must be on their roster by their last regular season game in order to be eligible for the playoffs.
Teams must earn at least seven (7) SRS points in each playoff game in order to advance to the next round.
Due to weather, forfeits, sportsmanship, and other unforeseen circumstances playoff times are subject to change.
Seeds will be determined based on:
Teams must play in at least one (1) regular season game and obtain twenty-one (21) SRS points throughout their three (3) regularly scheduled regular season games.
If playoffs are split into Championship and Consolation brackets:
Final seedings may be made before all games finish in Week 3 of the regular season. Because of this, the third regular season game may not be taken into account for playoff seeding for some teams. Sportsmanship and forfeit eligibility will still apply to those teams.
Playoff registration will open at 10:00 am on the announced day and teams will have until 4:00 pm to select their spot or they will be placed into an open spot by an Intramural staff member.
For Virtual Esports Seasons
Teams that play the three (3) required games by the regular season end date will make the playoffs. Playoff games must be completed by the “play by date” displayed in the bracket.
Eligibility Protest
Eligibility protests, based on the eligibility of participants, must be based on a contest in which the protesting team participated and must be made by the end of the business day following their game.
Rule Interpretation and Administrative Interpretation Objections
If a captain has a concern that a rule or administrative policy has been misinterpreted, they should bring the matter to the officials and/or supervisor’s attention immediately. The officials and/or supervisors will make a determination based on the facts available to them.
If they are unable to come to a final determination, the Intramural Sports Program will make a case-by-case decision as to the results including but not limited to a team forfeiting, the game being replayed, or the game being replayed from the point of objection.
Discipline
Individuals participating in the Intramural Sports Program are expected to conduct themselves within the boundaries of sportsmanship and fair play as well as within the rules, policies, and procedures of the program. Ensuring the integrity of the program, be it rules, safety, or enjoyment, is a high priority for the Intramural Sports Program. In cases where an individual’s or team’s conduct violates these principles, such conduct will cause disciplinary action to be taken.
Health and Injuries
Participation is on a voluntary basis. Participants assume the risks normally associated with activity characteristic of a particular sport. It is recommended that all participants undergo a physical examination prior to participating in any intramural activity, and carry some form of health and injury insurance.
Neither the University of Michigan nor the Department of Recreational Sports accepts responsibility for ill health or injury sustained while participating in any of the events or activities. Neither the University of Michigan nor the Department of Recreational Sports shall pay any medical and/or ambulance expenses incurred by a participant.
Each recreation facility is equipped with basic first aid supplies for minor injuries. Should an injury occur, that injury should be immediately reported to the game official, the intramural supervisor, or the facility supervisor.
Officials and supervisors have the authority to disqualify someone from participation due to physical or mental state, injuries sustained, or other player safety reasons.
General Information
Anything not specifically outlined in this policy manual is up to the discretion of the Intramural Sports Program.
The policies and procedures outlined in this Intramural Sports Participant Handbook are subject to change at any time by the administration of the Intramural Sports Program.
Awards
Each year, the following awards are bestowed upon officials within the Intramural Sports Program.
RODNEY GRAMBEAU OUTSTANDING MALE INTRAMURAL OFFICIAL AWARD
The Rodney J. Grambeau Outstanding Male Official Award is named in honor of Rodney J. Grambeau, who devoted nearly over 40 years of his professional life to the development of sports officiating at the local, state, and national levels. The Grambeau award is presented to the male intramural official who has demonstrated outstanding competency in a variety of sports in terms of rules interpretation, officiating mechanics, game control, and intramural policies and procedures. This official has also encouraged new officials and has a good understanding of the concept of the intramural philosophy. This award was first presented in 1970.
OUTSTANDING FEMALE INTRAMURAL OFFICIAL AWARD
This award is presented to the female intramural official who has demonstrated outstanding competency in a variety of sports in terms of rules interpretation, officiating mechanics, game control, and intramural policies and procedures. This official has also encouraged new officials and has a good understanding of the concept of the intramural philosophy. This award was first presented in 1973.
STEPHEN L. OLSON OUTSTANDING ROOKIE INTRAMURAL OFFICIAL AWARD
Stephen L. Olson worked in various capacities for the University of Michigan Department of Recreational Sports for nearly 20 years. Stephen worked as Assistant Director of the Intramural Sports Program for the final four years he spent at the University of Michigan.
The Stephen L. Olson Rookie Official Award is given to the first year official who, over the past academic year, has shown great potential as a sports official, has demonstrated a strong knowledge of the rules of various sports, and understands the policies, procedures, and philosophy of the Intramural Sports Program. This official understands the importance of good officiating in intramurals, and strives to do the best possible job in every game worked. This award was first presented in 1996.
OFFICIALS HALL OF FAME
The Officials Hall of Fame inductees are graduating seniors who have worked at least three sports and who have worked for the program for at least two years. These officials have also demonstrated outstanding officiating qualities as well as a good work ethic. These officials are displayed in the Hall of Fame at the Intramural Sports Building. The Officials Hall of Fame was started in 1996.
In 1998, the Officials Hall of Fame Committee began a tradition of recognizing “legends” who officiated for Intramural Sports before the Officials Hall of Fame was established. These officials possessed all the characteristics of an outstanding official, therefore, deserved the honor of being a member of the Hall of Fame.
Defaults
A default offers a team the opportunity to notify their opponent that they are not available for their scheduled game, without impacting their place in the league or their playoff eligibility.
If a team is aware they will not have enough players necessary to play their game, they should notify the Intramural Sports Program by sending an email to intramurals@umich.edu with their team name, division, and game time. Team captains also have the ability to default online, through Fusion IM, by viewing their team schedule. Default must be communicated by 12:00 pm (noon) the business day before the game.
Example: Team A is scheduled to play on Sunday, but knows they will not have enough players. The team must send the email notification to intramurals@umich.edu by noon of Friday. Emails received after the deadline are subjected to be counted as a forfeit.
If a team defaults, they will lose three (3) SRS points.
Forfeits
Teams must have the minimum number of players required checked-in with the referees and ready to play on the playing surface at the regularly scheduled game time. The game clock will start at the regularly scheduled game time and a 10 minute grace period will occur to allow a team the chance to arrive.
If a team arrives late, they will lose three (3) SRS points but will be allowed to play the game’s remaining time. If a team does not show in this grace period, they will lose seven (7) SRS points and be marked as a forfeit.
If a team forfeits their first scheduled game, they will be removed from the league, the first team on the waitlist will take their spot, and the forfeiting team will be placed on the waitlist. If there is not a team on the waitlist, the forfeiting team will be left in the league.
If a team forfeits two regular season games, they will be removed from the league and no longer eligible for playoffs.
Refunds will not be given to teams who are removed due to forfeit.
Gender Ratios
For Co-Rec leagues, a team is required to have at least one male and one female to start and/or continue a game. When playing at a full strength roster, either gender may have a majority, however not by more than one person. If playing at less than full strength, either gender may have a majority, however not by more than two people.
Transgender participants are eligible to play based on their expressed gender identity.
For more information, please contact the Intramural Sports Office (intramurals@umich.edu).
Object of the Game
The object of the yard game league is to win 3 sets before your opponents
Teams and Players
Teams will be comprised of two players.
Equipment
The IM Program will provide the yard games.
Timing and Scoring
Teams will play 1 set of 5 different yard games. First team to win 3 sets will win the match up.
Teams are encouraged to play all 5 games even if a winner has already been determined.
Each yard game will follow the standard rules of the game being played.
General Game Play
The “Home” team will select the first yard game to be played. After that set has finished, the other team will select the next game to be played.
Teams will continue to alternate selection until a winner is determined.
Games are self officiated but the supervisor(s) on sight will have all the rules on hand if needed.
All the different yard games rules are listed on our website..
Object of the Game
The object of 3v3 soccer is to score more goals than your opponent.
Teams and Players
Games will be played with three players per team. A team may start and play with two players.
Teams can list up to six players on their roster of any gender.
Equipment
The IM Program will provide the soccer balls.
Timing and Scoring
Each half will be 15 minutes, with a three minute half time.
(In playoff games, if the game is tied after regulation, an untimed Golden Goal period will be played.)
Officiating
Games will be self-officiated.
No contact is permitted.
Any foul committed will result in a turnover in possession and the restart should occur from the point of the foul.
Any hand ball that intentionally stops a scoring opportunity will result in a penalty shot for the attacking team taken from mid-field.
Any disputes can be taken to the on-site supervisor who may flip a coin for the final decision.
General Game Play
3v3 soccer will generally follow the rules of soccer.
The game will be played with no goalkeepers.
Corner kicks must be taken within one yard of the corner.
If a ball goes out of bounds, the ball will be kicked in from the sideline instead of a throw in.
If a ball goes beyond the defensive goal line, the ball shall be kicked into play from the defensive goal line.
No sliding will be permitted. This will result in an automatic turnover.
In all dead ball situations, defending players must stand at least five yards away from the ball.
All goal kicks and kick-ins are indirect kicks.
A kickoff may be taken in any direction.
There is no offside.
Object of the Game
The object of Kickball is to score more runs than the other team.
Teams and Players
Teams will be comprised of six players. Teams must have a minimum of five players to avoid forfeit.
Teams will use the same batting order throughout the game and may have all their roster members kick.
Equipment
The IM Program will provide the kickball.
Metal spikes may NOT be worn.
Timing and Scoring
A game will be seven innings.
The time limit will be 45 minutes. No new inning will begin after the time limit.
Teams may score a maximum of ten runs per inning, except in the final inning.
Field
Kickball will be played on a softball field.
A bunt line will be painted across the field. Kicked balls touched by the defending team before they reach the bunt line will be considered a foul ball.
A fielding line will connect first and third base. All fielders must remain behind the fielding line until the ball is kicked.
The kicking box is a 10’x10’ box behind home plate.
General Game Play
The kicking team will provide its own pitcher and kickers have three pitches to kick a fair ball from the kicking box.
The kicking team will get three outs per inning.
The kicked ball will be live until all runners have stopped trying to advance.
Base runners may NOT slide and must avoid contact with the fielding team.
Base runners may not advance off the base until the ball has been kicked. There is no leadoffs or stealing bases.
Base runners may advance on a caught fly ball if they tag up after the ball has been caught.
The fielding team may have a maximum of three outfield players, standing in the outfield grass. They must remain in the grass until the ball is kicked.
The fielding team may have a maximum of five infield players, standing in the infield dirt. They must remain in the dirt until the ball is kicked.
Outs may be obtained in the following ways:
The infield fly rule is NOT in effect.
If an infielder deliberately drops a fly ball in a force play situation, the ball is dead, the kicker is ruled out, and all runners will return to their bases.
Object of the Game
The object of Grass Volleyball is to return the ball to the other side of the net in a way that can’t be returned.
Teams and Players
Teams will be comprised of four players. A team must have at least two players to avoid a forfeit.
Equipment
The IM Program will provide the volleyball.
Timing and Scoring
A match is three games played to straight to 25 for the first two sets and straight to 15 for the third set.
Games will be played using rally scoring where a point is scored each time a team commits a fault.
The time limit will be 45 minutes.
General Game Play
During the serve, the ball is legal if it contacts the net and passes over.
During the serve, the ball may not be attacked (spiked) by the receiving team.
During the course of play, setting the ball over the net is allowed.
The ball may legally contact any part of the body including the arms, hands, legs, and feet.
There are no restrictions on player alignment.
The serve must rotate in the same manner through all team members during the game for each new server.
Object of the Game
The object of picklejam is to hit the ball into the cylinder either assisted or unassisted to reach 21 points before the other team.
Teams and Players
Teams will be comprised of two players who will stand across from each other.
Equipment
The IM Program will provide the picklejam equipment.
Cylinders will be placed 20 feet apart.
Timing and Scoring
The winner of the match will be the first team to win two regular scoring sets or who is winning after 45 minutes, whichever comes first.
All scoring sets are played to 21 exactly, win by 2. If a team goes over 21 points, they will reset to 15 for a one time penalty. A team may go over 21 to win the set after they reset to 15.
Only the serving team can score points.
1 – Point – Ball hits any portion of the outer adjacent scoring cylinder, whether assisted or unassisted by a teammate
2 – Points – Ball enters outer scoring cylinder assisted by teammate. Note – Ball enters either inner or outer cylinder but bounces out either assisted or unassisted by a teammate – automatic 2 points.
3 – Points- Ball enters outer scoring cylinder unassisted by teammate.
5 – Points- Ball enters inner scoring cylinder assisted by teammate or ball hits back of outer cylinder or ground landing in inner cylinder unassisted.
21 – Points – Ball enters inner scoring cylinder unassisted by teammate without touching the ground or outer cylinder.
Note – Game winner pending Redemption Round by opposing team.
General Game Play
The game will start with rock-paper-scissors, or another deciding method, to see who will serve first.
The serve must be underhand and the paddle contact with the ball must be below the server’s waist. The server’s feet must not cross the end line of the cylinder before the ball is struck.
The receiver may go anywhere in attempt to score
The ball is considered dead once it hits the floor unless it bounces inside the cylinder
If the ball is served and hits the receivers body, it must immediately hit the paddle in attempt to score
If a team scores into the center cylinder unassisted, that is worth 21 points and doesn’t count as going over 21 points. The opposing team will have a redemption round to try and tie the game.
Bonus Points – Listed points double if receiving player hits the ball back towards the serving player and points are scored on the original serving player’s cylinder. The turn counts as the original serving player’s turn.
Object of the Game
The object of Kan-Jam is to score more points than the other team by throwing, deflecting, hitting and jamming the disc onto or into the goal.
Teams and Players
Teams will be comprised of two players.
Equipment
The IM Program will provide the Kan-Jam set.
Timing and Scoring
A game will be played to 21 points or an instant win. The first team to win two games will be the winner.
Teams must score 21 points exactly. If a team goes over 21 points, they will revert back to 17 points.
The time limit will be 45 minutes.
Points will be awarded as follows:
Teams will play an equal number of turns. If there is a tie, one overtime round is played. Each team will complete one round of throws and the team with the most points wins.
General Game Play
The goals will be placed 50 feet apart.
Teams will play rock-paper-scissors, or another deciding method, to determine who will throw first.
Teams will have one player at each goal.
One player will throw the disc at the opposite goal while their teammate works to deflect the disc onto or into the goal.
The deflecting teammate can only use one hand on the disc and may not catch, carry, or double hit the disc.
The deflecting teammate will then throw the disc to the opposite goal and they will switch roles.
The throwing player must throw the disc behind the front of the goal
Object of the Game
The object of Spikeball is to hit the ball off the net in a way that can’t be returned.
Teams and Players
Teams will be comprised of two players.
Equipment
The IM Program will provide the spikeball set.
Timing and Scoring
A match is three games played to straight to 21. The first team to win two games will be the winner.
Points are scored when the ball bounces twice on the net, when the ball hits the rim, and when the ball hits the ground.
If there are any disputes, replay the point.
The time limit will be 45 minutes.
General Game Play
The server’s feet must be six feet away from the net when while serving.
After serving, the ball must bounce cleanly off of the net. If the ball hits the rim or misses the net completely, the point is lost to the team being served.
If the serve is too high or hits both the net and rim (pocket) then the server has committed a fault. Each serve is entitled to one fault.
If the server fails to complete a successful serve the second time, their team loses the point and serve to the opposition.
Only the defensive player opposite of the server may return the ball.
The server continues to serve until their team loses a point.
Both soft and hard serves are allowed.
After each point scored, the serving team switches positions, the defensive team stays in the same position.
Each team gets up to three touches to return the ball off of the net. Touches must alternate between teammates.
You may use any part of your body to touch the ball, except for two hands at once.
Object of the Game
The object of cornhole is to score more points than the other team on each throw to reach 21 points first
Teams and Players
Teams will be comprised of two players.
Equipment
The IM Program will provide the cornhole set.
Timing and Scoring
A game will be played to 21 points
Teams must score 21 points exactly. If a team goes over 21 points, they will revert back to 15 points one time. They may go over 21 points the second time
Points will be awarded as follows:
General Game Play
The boards will be placed 27 feet apart.
Teams will have one player at each board.
One player will throw the bags at the opposite board.
Opponents throwing against each other scores will cancel out if the same number of bags are on the board/in the hole.
The throwing player must throw the bag behind the front of the board.
Object of the Game
The object of ladder golf is to score more points than the other team on each throw to reach 21 points first
Teams and Players
Teams will be comprised of two players.
Equipment
The IM Program will provide the ladder golf set.
Timing and Scoring
A game will be played to 21 points
Teams must score 21 points exactly. If a team goes over 21 points, they will revert back to 15 points one time. They may go over 21 points the second time
Points will be awarded as follows:
General Game Play
The boards will be placed 13 feet apart.
Teams will have one player at each board.
One player will throw the sets at the opposite board.
Opponents throwing against each other scores will cancel out if the same number of sets on the board.
The throwing player must throw the sets behind the front of the board.
Referee games and contests AND help maintain a fun, safe experience for students! As a Rec Sports official, you get to work with a supportive community and enjoy perks like:
Fall Training Dates: Weeks of 9/5 & 9/12
Winter Training Dates: Weeks of 1/9 & 1/16