All Intramural Participants should read and abide by Intramural Sports policies and rules. The purpose of sport rules is to ensure an equitable and enjoyable experience as possible for all participants and staff members.
Anything not specifically outlined in the sport rules is up to the discretion of the Intramural Sports Program.
Information outlined in these Sport Rules and the Intramural Sports Policy Manual are subject to change.
There are 20 Regular Season and Playoff Sports offered Sports. Expand all into a list.
Objective of the Game
The objective of 3v3 basketball is to score more points than your opponent or be the first team to score 30 points.
Teams and Players
Games will be played with three players per team. A team may start and play with two players. Substitutions may be made on any dead ball.
Equipment and Court
The IM Program will provide the basketballs. The game will be played on half a basketball court. The ‘check-line’ will be an imaginary line across the top of the key from sideline to sideline. The half-court line and regular out-of-bounds lines will be out-of-bounds.
Timing and Scoring
Games will be played to 30 points or a time limit of 38 minutes. Baskets shot and made from inside the 3-point arc will be worth one point. Baskets shot and made from beyond the 3-point arc will be worth two points. In playoff games, if the game is tied after regulation, the game will be ‘next basket wins’.
Officiating
Games will be self-officiated. Fouls may be called by either team. The fouled team will receive the ball at the ‘check-line’. Teams fouled on the 28th or 29th points (and all overtime fouls in playoffs) have the option of in-bounding the ball or shooting a one point free throw. The free throw will be a ‘normal’ free throw. Players may enter the lane after the ball is released. Any disputes can be taken to the on-site supervisor who may flip a coin for the final decision.
General Game Play
Objective of the Game
The objective of 5v5 basketball is to score more points than your opponent.
Teams and Players
Games will be played with five players per team. A team may start and play with three players. If you fall below three players the game will be over. For co-rec games, when playing at full strength (5 players), either gender may have a majority by +/-1. When playing at less than full strength, either gender may have a majority by +/- 2.
Equipment and Court
The IM Program will provide the basketballs and numbered jerseys. NO JEWELRY (apple watches, hats, necklaces, earrings, ect.).
Timing and Scoring
Normal basketball scoring of 2’s and 3’s. Free throws are one point. Two 22-minute halves will be played with at least a 3 minute halftime in between. The game will always be running clock until the last two minutes of the second half, the clock will be stopped on a dead ball if the game is within 10 points. In the event of a tie at the end of regulation, overtime periods will be 2 minutes following the same stoppage rules as the last two minutes of the second half.
NEW RULE – If one team is ready when the clock starts, and the other is not, the team that is ready will be awarded 2 points to their score for every 2minutes that passes, until either:
Officiating
Games will be officiated by 2 student officials, this number can increase or decrease based upon scheduling restraints, availability, or any other reason. Officials will enforce the rules of the game and have final say when it comes to enforcing the rules. Misconduct towards an official will not be tolerated.
General Game Play
Objective of the Game
The objective of 1v1 CFB 25 is to score more points than your opponent, before time expires
Teams and Players
Games will be played with one player per team. There are no substitutions allowed.
Equipment and Court
The IM Program will provide the necessary equipment to compete in this game.
Officiating
Games will be self-officiated.
General Game Rules
Lobby Settings
Stoppage of play
Remake Procedure
Team Selection
Score Reporting
Objective of the Game
The objective of cornhole is to score more points than the other team on each throw and to reach 21 points first.
Teams and Players
Teams will be composed of two players. You may sign up or play as an individual but will be required to throw in both directions.
Equipment
The IM Program will provide the cornhole set.
Timing and Scoring
A game will be played to 21 points. Teams must score 21 points exactly. If a team goes over 21 points, they will revert back to 15 points one time. They may go over 21 points the second time. Points will be awarding as follows:
General Game Play
Objective of the Game
The objective of euchre is to score 10 points before your opponent
Teams and Players
Teams will consist of two players. The game is played with two teams and each having two players.
Equipment
The IM Program will provide the deck of cards. Games will be played in the Game Lounge downstairs in the IMSB.
Timing and Scoring
Games will be played in one hour time slots. First team to score 10 points will win a set or the team who is leading at the end of the time limit will be the winner of a set. It will be a best two of three series or whoever is winning the most sets at the end of the hour.
General Game Play
Rank of cards: The Jack of the trump suit is called the ‘right bower’ and it is the highest trump. The second-highest trump is the jack of the suit that is the same color, this Jack is called the ‘left bower’. The remaining trumps, and the plain suits, rank as follows Ace (high), King, Queen, 10, 9. Card values/scoring is:
Any disputes between teams must be settled between the two teams before any more cards may be played. If the teams cannot settle a dispute, the supervisor on hand will have the final discretion on the matter.
Order of Play
Objective of the Game
The objective of dodgeball is to eliminate your opponents before they eliminate you.
Teams and Players
Games will be played with four players per team. A team may start and play with three players.
Equipment
The IM Program will provide the dodgeballs. The game will be played in the IMSB Racquetball Courts. The court shall be marked with attack lines and a centerline. During play, all players must remain inside the racquetball court.
Timing and Scoring
The match will be the first team to win four out of seven games. A game is won when one team has eliminated all players from the opposing team.
Officiating
Games will be self-officiated. A player will be out when:
No players will re-enter as a result of a caught ball. Any disputes can be taken to the on-site supervisor who may flip a coin for the final decision.
General Game Play
Objective of the Game
The objective of 7v7 flag football is to score more points than your opponent.
Teams and Players
Games will be played with seven players per team. A team may start and play with five players. If you fall below five players the game will be over.
Equipment and Court
The IM Program will provide the flag belts. A football will be provided, but teams are able to play with their own ball if both teams agree. TEAMS MUST BRING A LIGHT AND DARK COLORED SHIRT. HOME TEAM WILL BE LIGHT COLORED, AWAY TEAM WILL BE DARK. Teams should always bring both colors.
Players must wear shorts/pants WITHOUT pockets, belt loops, or exposed drawstrings. Shorts/pants that have pockets MUST have a zipper that can fully close the pocket and be tucked away or be duct taped over (tape may need to be reapplied so come prepared). Shorts/pants may NOT be turned inside out. NO JEWELRY (apple watches, hats, necklaces, earrings, etc..). Players may NOT wear cleats with metal spikes.
Timing and Scoring
Each half will be 22 minutes with a running clock and a 5 minute halftime between. In tied playoff games, teams will alternate ‘extra point opportunities’ of their choosing until one team has more points after both teams have scoring opportunities.
Officiating
Games will be officiated by 3 student officials, this number can increase or decrease based upon scheduling restraints, availability, or any other reason. Officials will enforce the rules of the game and have final say when it comes to enforcing the rules. Misconduct towards an official will not be tolerated. While incidental contact may happen, flag football is meant to be a non contact sport. The player who initiates contact will be the one penalized.
General Game Play
A team may elect to attempt an onside conversion at any time in the second half if they score a touchdown unless they are leading by 19 points or more following the extra point try.
Objective of the Game
The objective of 8v8 co-rec flag football is to score more points than your opponent.
Teams and Players
Games will be played with eight players per team. A team may start and play with five players. If you fall below five players the game will be over.
For Co-Rec games, when playing at full strength (8 players) teams must play with an even ratio of males to females. When playing at less than full strength, either gender may have a majority by +/- 2. All teams must play with one of the following lineups:
Teams who are not able to meet the proper lineups or exceed the +/- 2 ratio will be marked down for a loss. Transgender participants are eligible to play based on their expressed gender identity.
Equipment and Court
The IM Program will provide the flag belts. A football will be provided, but teams are able to play with their own ball if both teams agree. TEAMS MUST BRING A LIGHT AND DARK COLORED SHIRT. HOME TEAM WILL BE LIGHT COLORED, AWAY TEAM WILL BE DARK. Teams should always bring both colors.
Players must wear shorts/pants WITHOUT pockets, belt loops, or exposed drawstrings. Shorts/pants that have pockets MUST have a zipper that can fully close the pocket and be tucked away or be duct taped over (tape may need to be reapplied so come prepared). Shorts/pants may NOT be turned inside out. NO JEWELRY (apple watches, hats, necklaces, earrings, etc..). Players may NOT wear cleats with metal spikes.
Timing and Scoring
Each half will be 22 minutes with a running clock and a 5 minute halftime between. In tied playoff games, teams will alternate ‘extra point opportunities’ of their choosing until one team has more points after both teams have scoring opportunities. A touchdown thrown, run in or caught by a female is worth 9 points versus 6 points. This does not apply to women’s leagues.
Officiating
Games will be officiated by 3 student officials, this number can increase or decrease based upon scheduling restraints, availability, or any other reason. Officials will enforce the rules of the game and have final say when it comes to enforcing the rules. Misconduct towards an official will not be tolerated. While incidental contact may happen, flag football is meant to be a non contact sport. The player who initiates contact will be the one penalized.
General Game Play
Objective of the Game
The objective of futsal is to score more goals than your opponent.
Teams and Players
Games will be played with four players per team, one of whom is the goalkeeper. A team may start and play with three players. If you fall below three players the game will be over. For co-rec games, when playing at full strength (4 players), either gender may have a majority by +/-1. When playing at less than full strength, either gender may have a majority by +/- 2.
Equipment and Court
The IM Program will provide the futsal balls. Games will be played at the Sports Coliseum on a basketball court. TEAMS MUST BRING A LIGHT AND DARK COLORED SHIRT. HOME TEAM WILL BE LIGHT COLORED, AWAY TEAM WILL BE DARK. Teams should always bring both colors. NO JEWELRY (apple watches, hats, necklaces, earrings, ect.).
Timing and Scoring
Each half will be 16 minutes with a running clock and a 3 minute halftime between. In tied playoff games, teams will take penalty kicks. In the Semi and Finals, a golden goal period will take place.
NEW RULE– If one team is ready when the clock starts, and the other is not, the team that is ready will be awarded 1 points to their score for every 2 minutes that passes, until either:
Officiating
Games will be officiated by 2 student officials, this number can increase or decrease based upon scheduling restraints, availability, or any other reason. Officials will enforce the rules of the game and have final say when it comes to enforcing the rules. Misconduct towards an official will not be tolerated.
General Game Play
Objective of the Game
The objective of kickball is to score more runs than the other team.
Teams and Players
Teams will be composed of six players. Teams may start and continue a game with five players.
Teams will use the same batting order throughout the game and may have all their roster members kick.
Equipment
The IM Program will provide the kickball. Metal spikes may NOT be worn.
Timing and Scoring
A game will be seven innings. The time limit will be 45 minutes, no new innings will begin after the time limit but you may finish the current inning. Teams may score a maximum of ten runs per inning, except in the final inning.
General Game Play
Objective of the Game
The objective of pickleball is to hit the ball over the net, landing the ball within the margins of the court and in a way that results in your opponent being unable to return the ball.
Teams and Players
Singles will be played with one player. Doubles will be played with two players.
Equipment
The IM Program will provide the pickleball paddles, balls and net.
Timing and Scoring
The winner of the match will be the first player/team to win two regular scoring sets. All games are played to 11, win by 2, with a scoring cap at 20 points. Only the serving player/team can score points. When the serving player/teams’s score is even (0, 2, 4, ect.) the player who was the first server in the game for that team will be on the right side of the court when serving or receiving; when odd (1, 3, 5, ect.) that player will be on the left side.
Doubles Serving
Both players on the serving team have the opportunity to serve and score points until they both commit a fault (except the first service sequence of each new game). When the first player loses the serve, the partner then serves from their correct side of the court (based on their score). Once the second server commits a fault, they lose the serve to the opposing team.
General Game Play
Objective of the Game
The objective of racquetball is to serve the ball off the wall and within the margins of the court in such a way that results in your opponent being unable to return the ball.
Teams and Players
Teams will consist of one player.
Equipment
Racquets can be checked out from the Intramural Sports Building Front Desk. Only a US Regulation racquetball (usually blue) can be used in intramural play. International racquetballs (usually bright green) cannot be used. Players may check out racquetballs from the front desk.
Timing and Scoring
A match is won by the side first winning two out of three games OR whoever is leading after 40 minutes has passed. If the third game is tied when the 40 minutes limit is announced, a final, sudden death point will be played until someone scores a point. A game is won by the first side scoring 15 points. Unless a rule exception exists, the first side reaching the requisite score is the winner. If the match goes to three games, the third will be played to 11.
Serving
The player who serves first will be the winner of the deciding game before the match. This player will be the server for the first and third game. The server may serve from any place in the service zone. No part of the either foot may extend beyond either line of the service zone. Stepping on the line (but not beyond) is permitted. Server must remain in the service zone until the served ball passes the short line. Violations are called ‘foot-faults’. A serve is commenced by bouncing the ball to the floor in the service zone, and on the first bounce the ball is struck by the server’s racquet so that it hits the front wall and on the rebound hits the floor back of the short line, either with or without touching one of the side walls.
General Game Play
Objective of the Game
The objective of outdoor soccer is to score more goals than your opponent.
Teams and Players
Games will be played with seven players per team, one of whom is the goalkeeper. A team may start and play with five players. If a team falls below five players, the game will be over. For co-rec games, when playing at full strength (7 players), either gender may have a majority by +/-1. When playing at less than full strength, either gender may have a majority by +/- 2.
Equipment and Court
The IM Program will provide the soccer balls. TEAMS MUST BRING A LIGHT AND DARK COLORED SHIRT. HOME TEAM WILL BE LIGHT COLORED, AWAY TEAM WILL BE DARK. Teams should always bring both colors. NO JEWELRY (apple watches, hats, necklaces, earrings, ect.). Players may NOT wear cleats with metal spikes.
Timing and Scoring
Each half will be 22 minutes with a running clock and a 5 minute halftime between. In tied playoff games, teams will take penalty kicks. In the Semi and Finals, a golden goal period will take place.
Officiating
Games will be officiated by 2 student officials, this number can increase or decrease based upon scheduling restraints, availability, or any other reason. Officials will enforce the rules of the game and have final say when it comes to enforcing the rules. Misconduct towards an official will not be tolerated. Any foul committed will result in a turnover in possession and the restart should occur from the point of the foul. Any hand ball that intentionally stops a scoring opportunity will result in a penalty show for the attacking team.
General Game Play
Objective of the Game
The objective of spikeball is to hit the ball of the net in a way that can’t be returned.
Teams and Players
Teams will be composed of two players.
Equipment
The IM Program will provide the spikeball set.
Timing and Scoring
A match is three games played straight to 21. The first team to win two games will be the winner. Points are scored when the ball bounces twice on the net, when the ball hits the rim, and when the ball hits the ground. If there are any disputes, the point will be replayed. The time limit will be 45 minutes.
General Game Play
Objective of the Game
The objective of SSU is to outlast your opponent by knocking them off the stage until their stocks reach zero (0).
Teams and Players
Teams will be composed of one player.
Terminology
Game: A single game played between two competitors.
Match: A collection of games.
Stock: The number of lives a given player has before they lose a game.
Stage: The platform on which players fight.
Equipment
The IM Program will provide the monitors, but players are required to bring their own switch and accessories (if they need them for competition) to each week’s competition.
Timing and Scoring
A match is a best-of-three games. The first team to win two games will be the winner. Points are scored when one team eliminates the stocks of their opponent in a game. The match time limit will be 30 minutes.
General Game Play Ruleset
These should be the Rule Settings for the in-game Rulesets. Rulesets can be created and edited under the Smash menu.
All Mii Fighters and move sets are legal, but must be declared before the stage selection process begins for game 1 of the match.
There are five starter stages. Stages are banned in 1-2-1 order. The player who bans first is decided through RPS or some other random means, or by agreement of the players.
To begin a game, the player banning first must ban one of the five starter stages. The other player then bans two of the remaining four starter stages. The first player then picks a stage from the remaining two starter stages.
The starter stages are
Any stage on the full stage list that is not a starter stage is known as a counter-pick stage.
After the first game, the winning player will ban three stages from the full stage list. The losing player can then pick any stage from the full stage list.
The Counter Stages are
A match can be played on any stage so long as both opponents consent prior to the beginning of the match.
For the first game, players will double-blind pick their characters, by either:
After game one, the winning player must declare what character they are playing before stage selection.
Objective of the Game
The objective of table tennis is to hit the ball over the net, landing the ball within the margins of the table, and in a way that results in your opponent being unable to return the ball.
Teams and Players
Table tennis is played 1v1.
Equipment
Ping pong balls and paddles may be checked out from the Intramural Sports Building Front Desk. You may bring your own paddle.
Timing and Scoring
The winner of the match will be the first person to win 2 out of 3 regular scoring games. Games are played to 11 points, win by 2. Score is called out before each serve. Servers switch after every 2 points scored. Games will have a 30 minute time limit.
General Game Play
Objective of the Game
The objective of ultimate frisbee is to score more points than your opponent.
Teams and Players
Games will be played with seven players. A team may start and continue playing with 5 players.
Equipment
The IM Program will provide the frisbee. Players may NOT wear cleats with metal spikes.
Timing and Scoring
The game will be played to 15 points with a 38 minute running time limit. A warning will be given with 5 minutes remaining. Half-time will occur when one team reaches 8 points or when 19 minutes of regulation have been played. All scores are worth 1 point. In tied playoff games, the game will continue until one team scores a winning point.
Officiating
Games will be self-officiated. All fouls will be self-called. No contact is allowed. Any disputes can be taken to the on-site supervisor who may flip a coin for the final decision.
General Game Play
Objective of the Game
The objective of 6v6 volleyball is to return the ball to the other side of the net in a way that it cannot be returned.
Teams and Players
Games will be played with six players per team. A team may start and play with three players. If you fall below three players the game will be over. For co-rec games, when playing at full strength (6 players), either gender may have a majority by +/-1. When playing at less than full strength, either gender may have a majority by +/- 2.
Equipment and Court
The IM Program will provide the volleyball. NO JEWELRY (apple watches, hats, necklaces, earrings, ect.).
Timing and Scoring
A match is three games played to 25, win by 2 with a scoring cap of 30 for the first two games. The third game is to 15, win by 2 with a scoring cap of 20. Games will be played using rally scoring where a point is scored each time a team commits a fault. The time limit will be 55 minutes.
NEW RULE – If one team is ready when the clock starts, and the other is not, the team that is ready will be awarded 1 points to their score for every 2 minutes that passes, until either:
Officiating
Games will be officiated by 2 student officials, this number can increase or decrease based upon scheduling restraints, availability, or any other reason. Officials will enforce the rules of the game and have final say when it comes to enforcing the rules. Misconduct towards an official will not be tolerated.
General Game Play
Objective of the Game
The objective of sand volleyball is to return the ball to the other side of the net in a way that it cannot be returned.
Teams and Players
(4v4) Teams will be composed of four players. A team must have at least two players to start and continue a match.
(2v2) Teams will be composed of two players. A team must have at least two players to start and continue a match.
Equipment
The IM Program will provide a volleyball. Games will be played at the sand volleyball courts at Mitchell Field.
Timing and Scoring
The winner of the match will be the first team to win two regular scoring sets. The first two sets are played to 25, win by 2, with a scoring cap at 30 points. The third set, if needed, will be played to 15, win by 2, with a scoring cap at 20. Players will change sides at the end of each match. Games will be played using rally scoring where a point is scored each time a team commits a fault. The time limit will be 45 minutes.
General Game Play
Objective of the Game
The objective of wallyballl is to return the ball to the other side of the net in a way that it cannot be returned.
Teams and Players
Teams will be composed of four players. A team must have at least two players to start and continue a match. There are no ‘front row’ or ‘back row’ designations. The serving rotation must remain the same throughout the game.
Equipment
The IM Program will provide the net and ball. Games will be played in a racquetball court.
Timing and Scoring
The winner of the match will be the first team to win two regular scoring sets. The first two sets are played to 25, win by 2, with a scoring cap at 30 points. The third set, if needed, will be played to 15, win by 2, with a scoring cap at 20. Players will change sides at the end of each match. Games will be played using rally scoring where a point is scored each time a team commits a fault. The time limit will be 45 minutes.
General Game Play
There is 1 Multi-Day Tournament Sports. Expand all into a list.
Objective of the Game
The objective of Tournament Style 3v3 basketball is to score more points than your opponent before time runs out, or be the first team to score 21 points.
Teams and Players
Games will be played with three players per team. A team may start and play with two players. Substitutions may be made on any dead ball.
Equipment and Court
The IM Program will provide the basketballs. The game will be played on half a basketball court. The ‘check-line’ will be an imaginary line across the top of the key from sideline to sideline. The half-court line and regular out-of-bounds lines will be out-of-bounds.
Timing and Scoring
Officiating
General Game Play