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As of Wednesday, October 21, all U‑M undergraduate students will not be allowed to enter Recreational Sports indoor facilities during the Washtenaw County Stay in Place order.
Read more details here. .

Updated yesterday

Intramural Sports

As of Wednesday, October 21, all U‑M undergraduate students will not be allowed to enter Recreational Sports indoor facilities during the Washtenaw County Stay in Place order.
Read more details here. .

Updated yesterday

Get out there and have some fun! You can form a team and join an intramural league with weekly matches. Or, if you don’t want to commit to a season of play, you can opt to participate in our tournaments. In any case, intramurals are an opportunity to get active, have fun and meet some like-minded friends. Want to play, but can’t find a team? Talk to us. We’ll help you get connected.

Sign Up

Sports Offered

These sports are offered during the 2020-21 academic year.  Registration for Fall A sports is coming soon! Policies and Rules for each are available below.

Note: COVID-19 has impacted our ability to provide Intramural Champion T-Shirts for the 2020-2021 school year. Our search for a donor who would like to support this tradition is ongoing, and we will update participants as more information is made available.

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Fall A
Sept 13 – Oct 16, 2020

Register Here!

Schedule

  • Registration: September 2 – September 9, 2020
  • Season: September 13 – October 16, 2020

Available Sports

  • Bocce
  • Croquet
  • Disc Golf
  • Footgolf
  • HORSE
  • Kan-Jam
  • Kickball*
  • Spikeball*
  • Tennis – Singles & Doubles
  • Esport Offerings: FIFA, Madden, Call of Duty, Fortnite, and Rocket League.

*Indicates sport rules will be modified to increase and maintain physical distancing

Fall B
Oct 18 – Nov 19

Register Here!

Schedule

  • Registration: October 7 at 10:00am – October 14 at 4:00pm
  • Season: October 18 – November 19

Available Sports

  • Football toss pong
  • Kan-jam
  • Pickleball
  • Soccer tennis

Masks required to play.

Sand Volleyball Tournaments
Oct 4 – 16, 2020

Register Here!

Sign up for single elimination 3v3 sand volleyball tournaments. Each tournament will run for three hours and will finish that day.

Schedule

See the webstore for options between October 4 – October 16

Cost

$5 tournament single roster pass OR included with Fall A season pass

Location

Elbel Field. Masks required to play.


Leagues

  • Competitive/Advanced League: This is a competitive level that has priority to play in athletic venues when space is available.
  • Recreational/Beginner League: This level is less competitive and more recreational. This league is good for beginners or those who just want to play for fun.
  • Grad/Faculty/Staff League: These leagues are for graduates and U‑M employees.
  • Fraternity League: This league is for members of Fraternity & Sorority Life.

All leagues, besides co-rec, are considered “open” leagues. There are no gender requirements and all genders are eligible for participation.


Rates

Dates ValidFee
Single Roster PassA or B Season$8
Season Unlimited PassAll Fall or All Winter$15
Single Roster Tournament PassAny Tournament$5

To purchase a Season Unlimited Pass, click HERE.

*Note: A Recreational Sports membership is NOT required to participate.

All Intramural Participants should read and abide by the Intramural Sports Policies and Rules. The purpose of the Policies and Rules is to ensure an equitable and enjoyable experience as possible for all participants and staff members. Explanation of the SRS point system is outlined in the Policy Manual.

Interested in finding out more about the different sports we offer? Check out Rookie Road, the online destination to learn about sports.

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Intramural Sports Policy Manual

University of Michigan Policy Manual

Revised 2020

 

The purpose of the Policy Manual is to ensure an equitable and enjoyable experience for all participants.

 

Solid face coverings worn over the mouth and nose are required before, during, and after participation in IM Programs as physical distancing will be stressed, but cannot be guaranteed while playing.

 

Eligibility

 

General Eligibility

 

Currently enrolled students and individuals who have purchased a Rec Sports membership are eligible to purchase the Intramural Pass and participate in intramural sports.

 

Leagues

 

Participants may play on one (1) Co-Rec team and one (1) non-Co-Rec team.

 

A wide variety of leagues are offered based on the experience participants would like to have including skill level and affinity groups.

 

When applicable, the ‘Competitive’ or ‘Advanced’ league will represent the more experienced league and the ‘Recreational’ or ‘Beginner’ league will represent a more recreational experience.

 

Fraternity and Sorority leagues may be offered for those who are members of a Greek organization recognized by the University of Michigan.

 

Grad/Fac/Staff leagues may be offered for graduate students, faculty members and staff members, and is a non-Co-Rec league.

 

For Co-Rec leagues, a team is required to have at least one male and one female to start and/or continue a game. When playing at a full strength roster, either gender may have a majority, however not by more than one person. If playing at less than full strength, either gender may have a majority, however not by more than two people.

 

All other leagues besides Co-Rec are considered ‘Open’ leagues and there are no roster or participation requirements.

 

Transgender participants are eligible to play based on their expressed gender identity.

 

For more information, please contact the Intramural Sports Office.

 

Intramural Pass

 

Purchasing the Intramural Pass provides access to be able to participate in all Intramural Sport Program offerings, including league sports and tournaments, for the duration of the purchased pass.

Refunds

 

Sales of the Intramural Pass will be final. No upgrading of passes (ex. turning a season pass into a semester pass) will be possible. As space is limited, spots will be given on a first come, first served basis and purchasing the pass does not guarantee a created team will be able to join a league.

 

Participants who purchase a single roster pass and whose team ends the registration period on the waitlist may request a credit to join a different team. Unlimited passes will not be refunded or credited.

 

Game Day Eligibility

 

Participants who are in good standing and on their IMLeagues online roster by noon the day of their game, or noon on Friday for Sunday games, will guarantee eligibility to play.

 

Each participant needs to sign in with the referee on their playing surface, or with the supervisor for non-officiated sports, and prove their identity, typically with either their MCard or a government issued photo ID.

 

If a participant is either not on the printed roster or crossed off as ineligible, they will need to see the on-site intramural supervisor.

 

Use of Fraudulent MCard

 

If a player is caught using an MCard that is not their own, the team for which that individual was playing will forfeit that game, the game will not be played or will end immediately if in progress, and the individual will be subject to disciplinary action from the Intramural Sports Program including being prohibited from playing intramural sports for the rest of that season.

 

The Intramural Sports Staff will confiscate the fraudulently used MCard and the individual the MCard belongs to must meet with an Intramural Sports Professional in order to get the MCard back.

 

If the occurrence was in the regular season, the team will be prohibited from playing in the playoffs. If the occurrence was in the playoffs, the team will be disqualified from continuing in the playoffs.

 

Restricted Participants

 

Each Intramural Sports team roster is limited to a total combined two (2) restricted participants in the sport or related sport of membership. Restricted participants include:

 

  • Club Sport Members – any individual who is listed on the official roster during that Academic Year, including Club Sport coaches. They are considered as such for the entire Academic Year.
  • Former Intercollegiate Athletes – any individual who has practiced or competed with a varsity intercollegiate squad for more than 10 days and are given this distinction once one (1) entire term (Fall, Winter, Spring/Summer) has elapsed since the termination of participation with an intercollegiate team (i.e. if an individual’s sport ends in October, the entire Winter term must elapse, and he/she will become a ‘Former Intercollegiate Athlete’ starting in the Spring/Summer term)

 

Current Intercollegiate Athletes, both active and inactive, and current ineligible athletes are barred from participating in their sport or related sport.

 

Related sports are up to the discretion of the Intramural Sports Program based on the offered sports.

 

The Intramural Sports Program reserves the right to bar from, or limit the intramural competition, of any participant of varsity, Olympic or professional caliber who may or may not be participating in varsity sports or playing as a professional.

 

Use of Ineligible Participants

 

Any team found to be using ineligible participants will be subject to discipline from the Intramural Sports Program.

 

Alcohol and Drug Use

 

The possession and/or consumption of alcohol and/or illegal drugs by Intramural participants, coaches, and spectators is strictly prohibited at all facilities where Intramural Sports take place. Any participant, coach, or spectator who is under the influence or suspected to be under the influence will not be allowed to participate in any Intramural Sports activity, will be required to leave the facility immediately, and further disciplinary action may be taken.

 

Sportsmanship

 

The Intramural Sports Program is dedicated to providing a safe, fair, and enjoyable environment during all intramural contests. Unsportsmanlike behavior generally causes games to become not enjoyable, unfair, and in some cases, unsafe. In order to maintain the proper playing environment, the Sportsmanship Rating System (SRS) has been established and is in effect for all regular season and playoff contests.

 

Teams are given 10 points at the start of each game and maintain those points through positive actions and behaviors. Points are deducted for things such as in-game penalties, ejections, and unsportsmanlike conduct issues. Teams can only earn 10 points per game. A regular season game will be terminated if a team’s SRS point total for a game goes below zero (0).

 

In order for a team to make the playoffs, they must have accumulated a total of twenty-one (21) SRS points for ‘A’ and ‘B’ seasons or thirty-five (35) SRS points for ‘X’ seasons throughout the regular season. Teams must earn at least seven (7) SRS points in each playoff game in order to advance to the next round.

 

See individual sport rules for the sport specific deductions.

 

Forfeits

 

Forfeits should be avoided at all costs.

 

Teams must have the minimum number of players required checked-in with the referees and ready to play on the playing surface at the regularly scheduled game time. If one team (Team A) fulfills this requirement and their opponent (Team B) does not, Team B will lose three (3) SRS points and a mandatory 10 minute grace period will occur to allow the team to arrive. The game clock will start at the regularly scheduled game time.

If neither team fulfills the requirement, the referees will start the game clock and wait 10 minutes to see if either team is able to fulfill the non-forfeiting requirement.

 

If a team forfeits, they will lose seven (7) SRS points.

 

Defaults

 

If a team is aware they will not have enough players necessary to play their game, they may notify the Intramural Sports Program by sending an email to intramurals@umich.edu with their team name and division with this information at least 24 hours before their game and they will receive a default. This allows our staff to attempt to fill that game with another opponent and/or contact the opposing team and officials notifying them of the situation.

If a team defaults, they will lose three (3) SRS points.

 

Inability to Continue

 

If a team is able to begin a game with the minimum number of required players and they drop below the minimum number of required players during the game, due to situations such as injury or ejection, the team will be charged with a loss but not a forfeit.

 

Scheduling/Rescheduling

 

Inclement Weather

 

A scheduled contest may be postponed, rescheduled, or cancelled only by a staff member of the Intramural Sports Program and the decisions will be made in an effort to protect the safety of the participants and the quality of our playing surfaces. Decisions will be made as soon as possible and notifications will be sent out through the IMLeagues messaging system. Games that are cancelled may or may not be rescheduled and no refunds will be given.

 

Scheduling

 

Teams will play their regularly scheduled games based on the division they select in IMLeagues. Division times may be altered slightly to provide additional teams the opportunity to participate. Teams playing in an ‘X’ season with games in the 8th week may have their final game time altered to a different day or time.

 

Virtual E-Sports leagues will use self-scheduling:

  • Teams will be responsible for confirming match times with opponents
  • The winning team must report the final score

 

Rescheduling

 

It is extremely difficult to reschedule games based on facility/field availability, opponent availability, and time constraints.

 

The Intramural Staff will attempt to reschedule playoff games when teams are playing multiple sports, have academic conflicts and/or need religious accommodations, but it is not guaranteed.

Playoffs

 

Participants must be on their roster by their last regular season game in order to be eligible for the playoffs.

 

Teams must earn at least seven (7) SRS points in each playoff game in order to advance to the next round.

 

Due to weather, forfeits, sportsmanship, and other unforeseen circumstances playoff times are subject to change.

 

Seeds will be determined based on:

  1. Winning percentage
  2. Head to head
  3. Sportsmanship rating
  4. Points against
  5. Coin flip

 

For ‘A’ and ‘B’ Seasons

 

Teams must play in at least one (1) regular season game and obtain twenty-one (21) SRS points throughout their three (3) regularly scheduled regular season games.

 

If playoffs are split into Championship and Consolation brackets:

  • The top 2 teams in each division will be placed in the Championship Bracket
  • The bottom 0, 1 or 2 teams will be placed in the Consolation Bracket

 

Final seedings may be made before all games finish in Week 3 of the regular season. Because of this, the third regular season game may not be taken into account for playoff seeding for some teams. Sportsmanship and forfeit eligibility will still apply to those teams.

 

Playoff registration will open at 10:00 am on the announced day and teams will have until 4:00 pm to select their spot or they will be placed into an open spot by an Intramural staff member.

 

For ‘X’ Seasons

 

Playoffs will be determined by:

  • Competitive Leagues
    • The top two teams in each division will advance to the playoffs provided they have obtained 35 SRS points.
    • Additional teams may receive ‘at-large’ bids based on the above seeding methods.
    • The number of teams in the bracket will be configured once division numbers are set.
    • Brackets will be seeded and game times will be predetermined.

 

  • Recreational Leagues and non-split Leagues
    • The top team in each division will advance to the playoffs provided they have obtained 35 SRS points.
    • Additional teams may receive ‘at-large’ bids based on the above seeding methods.
    • The number of teams in the bracket will be configured once division numbers are set.
    • Brackets will be seeded and game times will be predetermined.

For Virtual E-Sports Seasons

 

Teams that play the three (3) required games by the regular season end date will make the playoffs. Playoff games must be completed by the “play by date” displayed in the bracket.

 

Eligibility Protest

 

Eligibility protests, based on the eligibility of participants, must be based on a contest in which the protesting team participated and must be made by the end of the business day following their game.

 

Rule Interpretation and Administrative Interpretation Objections

 

If a captain has a concern that a rule or administrative policy has been misinterpreted, they should bring the matter to the officials and/or supervisor’s attention immediately. The officials and/or supervisors will make a determination based on the facts available to them.

 

If they are unable to come to a final determination, the Intramural Sports Program will make a case-by-case decision as to the results including but not limited to a team forfeiting, the game being replayed, or the game being replayed from the point of objection.

 

Discipline

 

Individuals participating in the Intramural Sports Program are expected to conduct themselves within the boundaries of sportsmanship and fair play as well as within the rules, policies, and procedures of the program. Ensuring the integrity of the program, be it rules, safety, or enjoyment, is a high priority for the Intramural Sports Program. In cases where an individual’s or team’s conduct violates these principles, such conduct will cause disciplinary action to be taken.

 

Health and Injuries

 

Participation is on a voluntary basis. Participants assume the risks normally associated with activity characteristic of a particular sport. It is recommended that all participants undergo a physical examination prior to participating in any intramural activity, and carry some form of health and injury insurance.

 

Neither the University of Michigan nor the Department of Recreational Sports accepts responsibility for ill health or injury sustained while participating in any of the events or activities. Neither the University of Michigan nor the Department of Recreational Sports shall pay any medical and/or ambulance expenses incurred by a participant.

 

Each recreation facility is equipped with basic first aid supplies for minor injuries. Should an injury occur, that injury should be immediately reported to the game official, the intramural supervisor, or the facility supervisor.

 

Officials and supervisors have the authority to disqualify someone from participation due to physical or mental state, injuries sustained, or other player safety reasons.

 

General Information

 

Anything not specifically outlined in this policy manual is up to the discretion of the Intramural Sports Program.

The policies and procedures outlined in this Intr

amural Sports Participant Handbook are subject to change at any time by the administration of the Intramural Sports Program.

 

Awards

 

Each year, the following awards are bestowed upon officials within the Intramural Sports Program.

 

RODNEY GRAMBEAU OUTSTANDING MALE INTRAMURAL OFFICIAL AWARD

The Rodney J. Grambeau Outstanding Male Official Award is named in honor of Rodney J. Grambeau, who devoted nearly over 40 years of his professional life to the development of sports officiating at the local, state, and national levels. The Grambeau award is presented to the male intramural official who has demonstrated outstanding competency in a variety of sports in terms of rules interpretation, officiating mechanics, game control, and intramural policies and procedures. This official has also encouraged new officials and has a good understanding of the concept of the intramural philosophy. This award was first presented in 1970.

 

OUTSTANDING FEMALE INTRAMURAL OFFICIAL AWARD

This award is presented to the female intramural official who has demonstrated outstanding competency in a variety of sports in terms of rules interpretation, officiating mechanics, game control, and intramural policies and procedures. This official has also encouraged new officials and has a good understanding of the concept of the intramural philosophy. This award was first presented in 1973.

 

STEPHEN L. OLSON OUTSTANDING ROOKIE INTRAMURAL OFFICIAL AWARD

Stephen L. Olson worked in various capacities for the University of Michigan Department of Recreational Sports for nearly 20 years.  Stephen worked as Assistant Director of the Intramural Sports Program for the final four years he spent at the University of Michigan.

 

The Stephen L. Olson Rookie Official Award is given to the first year official who, over the past academic year, has shown great potential as a sports official, has demonstrated a strong knowledge of the rules of various sports, and understands the policies, procedures, and philosophy of the Intramural Sports Program.  This official understands the importance of good officiating in intramurals, and strives to do the best possible job in every game worked. This award was first presented in 1996.

 

OFFICIALS HALL OF FAME

The Officials Hall of Fame inductees are graduating seniors who have worked at least three sports and who have worked for the program for at least two years.  These officials have also demonstrated outstanding officiating qualities as well as a good work ethic.  These officials are displayed in the Hall of Fame at the Intramural Sports Building.  The Officials Hall of Fame was started in 1996.

 

In 1998, the Officials Hall of Fame Committee began a tradition of recognizing “legends” who officiated for Intramural Sports before the Officials Hall of Fame was established.  These officials possessed all the characteristics of an outstanding official, therefore, deserved the honor of being a member of the Hall of Fame.

At Home Games

General Rules

Please continue to practice good sportsmanship!

Teams need to play in at least 3 games over the course of the season to be eligible for the playoffs.

Scheduling Rules

Participants will register on FusionIM..

Participants will receive an email to facilitate choosing game times and recording scores.

The teams will play each other utilizing Zoom, Blackboard, FaceTime, or another video method.

 

Spatula Golf Rules

Using a spatula as a club and rolled up piece of paper as a ball, players will shoot their ball into a drinking cup.

Players will play 4 holes, alternating routing the holes.

The drinking cup hole can be upright or on its side.

The player with the fewest total strokes wins.

 

Balloon Volleyball Rules

Using an inflated balloon and the back of a chair, players must hit the balloon over the back of the chair and back to the other side using just one hand.

Players may hit the balloon three times one each side of the chair before it must cross to the other side.

The player with the most hits over the chair wins.

 

Laundry Basket Basketball HORSE Rules

Using an empty laundry basket for a hoop and a rolled up hoodie sweatshirt (folded up into the hood and tied up) as a ball, teams will alternate shots back and forth.

If Player A makes their shot, Player B must make the shot or will receive a ‘letter’.

If Player A misses their shot, Player B will have free play to try a new shot.

The first player to receive all five letters of HORSE will lose the game.

 

Spice Rack Bowling Rules

Using similar size spice containers, players will attempt to bowl the spices down with a tennis ball.

Players will utilize 6 spice containers for their pins set up in a 1, 2, 3 formation. Spices should be 1-2” apart.

Players will bowl 5 frames utilizing standard bowling scoring.

The player with the most total points wins.

 

Shoe Croquet Rules

Using a shoe as a mallet and rolled up piece of paper as a ball, players will attempt to hit their balls through wickets made from books.

Players will create half of a typical croquet course with a starting wicket, one wicket 45 degrees to the right and two steps of the starting wicket, and one wicket 45 degrees to the left and two steps from the middle wicket. The starting and ending wickets should be in line.

Players will start one shoe length behind their starting wicket. They must hit the ball through the starting wick followed by the middle wicket and ending with the end wicket.

The ball must pass through the same direction for all three wickets.

The player with the fewest hits wins.

Bocce

Object of the Game

The object of Bocce is to roll your balls closer to the Pallina (target ball) than your opponent.

Teams and Players

Teams will be comprised of two players with each player getting two Bocce balls.

Equipment

The IM Program will provide the Bocce set.

Timing and Scoring

  • A team gets one point for landing their Bocce ball closer to the Pallina than their opponent.
  • Each game will be played to five points.
  • The winner of the match will be the first team to win two games.

General Game Play

  • The game will start with rock-paper-scissors, or another deciding method, to see who will throw the Pallina first.
  • The first team, Team A, will throw the Pallina no less than 10 feet, but no more than 30 feet. Players will then throw their Bocce balls from the same location.
  • One member of Team A will then throw or roll their first Bocce ball attempting to land as near the Pallina as possible.
  • Team B will then throw their Bocce balls until they have a ball closer to the Pallina than their opponent or they have used all their Bocce balls.
  • If Team B lands a closer ball, Team A will then throw to attempt to get closer. This will alternate until one team has thrown all their Bocce balls.
  • The team throwing the Pallina will alternate.
  • A player may throw, spin, toss, roll, or propel their Bocce ball in any manner as long as it is done with one hand.
  • A player may use their Bocce ball to knock another player’s ball out of place or into a more advantageous position.
  • A player may use their Bocce ball to knock the Pallina into a new location.
Boccia

Object of the Game

The object of Boccia Ball is to roll your balls closer to the white jack ball than your opponent.

Teams and Players

Teams will be comprised of two players with each player getting two Boccia balls.

Equipment

The IM Program will provide the Boccia set.

Timing and Scoring

A team gets one point for landing their Boccia ball closer to the white jack than their opponent. 1 point is also given for each ball that is better than the opponent’s best ball.

Each game will be played to six points.

The winner of the match will be the first team to win three games.

General Game Play

The game will start with rock-paper-scissors, or another deciding method, to see who will throw the jack first.

The first team, Team A, will throw the jack no less than 5 feet, but no more than 20 feet. Players will then throw their Boccia balls from the same location. Players may be seated or standing.

One member of Team A will then throw or roll their first Boccia ball attempting to land as near the jack as possible.

Team B will then throw their Boccia balls until they have a ball closer to the jack than their opponent or they have used all their Boccia balls.

If Team B lands a closer ball, Team A will then throw to attempt to get closer. This will alternate until one team has thrown all their Boccia balls.

The team throwing the jack will alternate.

A player may throw, spin, toss, roll, or propel their Boccia ball in any manner as long as it is done with one hand. The ball may also be rolled with an assisting device.

A player may use their Boccia ball to knock another player’s ball out of place or into a more advantageous position.

A player may use their Boccia ball to knock the jack into a new location.

Call of Duty Modern Warfare 2v2

Object the Game

  • Outlive the other team

Self-Scheduling Rules

  • Teams will be responsible for contacting opponents to agree on match times
  • Match times listed on FusionIM are suggestions – they are not final
  • Scores will be reported by the winning team

Game Format

  • Each match will be the Best-of-3 Games (Race to 8 Rounds, Twice)
  • All Games will be 2v2
  • All matches will be played under the following multiplayer game type:
    • Gunfight
  • MATCH HOST
    • The match host must be agreed upon by all the participants involved in each match. It is encouraged that the host has the best internet connection available
  • Maps
    • One team will pick the first map, the other team will choose the second map and if necessary, the third map will be Stack.

Settings

  • All options will be Default, except for the options below:
  • GAME
    • Time Limit: 1 Minute o Round Win Limit: 8 Rounds
  • ADVANCED
    • Time to Capture Zone: 5 Seconds
    • Change Loadout: Every Round
  • PLAYER
    • Number of Lives: 3 Lives
Croquet

Object of the Game

The object of Croquet is to be the first player to have their ball strike the finish peg.

Teams and Players

Games will be played with one player per team.

Equipment

The IM Program will provide the mallets and balls.

Timing and Scoring

  • The game will be won by the player who is the first one to have their ball strike the finish peg.
  • The time limit will be 45 minutes.

General Game Play

  • The first shot will begin with your ball resting on the peg.
  • Each round will be comprised of one shot, unless a bonus shot is earned. A bonus shot can be earned by:
    • Passing your ball through a hoop (one shot per hoop)
    • Striking another ball (two shots per ball)
  • Players can earn a maximum of two bonus shots per turn.
  • Players may only strike the ball with the mallet head.
  • Players must pass through the hoops in correct order to move to the next hoop. The ball must pass completely through the hoop.
  • Players will rotate turns.
Disc Golf

Object of the Game

The object of Disc Golf is to throw the disc into the basket in as few shots as possible.

Teams and Players

Games will be played with one player per team.

Equipment

The IM Program will provide the discs.

Timing and Scoring

The game will be won by the player who finishes the course with the fewest shots.

General Game Play

  • The first shot must be kicked from within two yards of the designated tee area.
  • The disc must be thrown in one, single movement.
  • All next shots must be played where they land and come to a complete stop.
  • Some holes may have designated trees/poles that must be passed on the correct side as indicated by an arrow.
  • If the disc goes out of play, the player will receive a one stroke penalty.
FIFA ’20

General Rules

  • Please continue to practice good sportsmanship!

Self-Scheduling Rules

  • Teams will be responsible for contacting opponents to agree on match times
  • Match times listed on FusionIM are suggestions – they are not final
  • Scores will be reported by the winning team

Teams and Players

  • A team consists of one player

Field of Play

  • Players may decide which field they play on as long as both players agree

Equipment

  • Teams may compete using the console they signed up to play with (XBOX or PS4)

Timing and Scoring

  • Two 10-minute halves
  • Any extra time will be played using the “Classic” option

General Game Play

  • All matches are to be played under regular FIFA rules with all other settings as default
  • Players can choose which teams they play with as long as both players agree
  • The winning team will report the score on IMLeagues
  • It is understood that players will comply with all sportsmanship procedures as explained in the Intramural Sports Policy Manual

 

Football Toss Pong

Object of the Game

The object of football toss pong is throw the football in your bins before the opposing team.

Teams and Players

Teams will be comprised of two players.

Equipment

The IM Program will provide the equipment.

The bins will be set up 10 steps apart from front bin to front bin.

Timing and Scoring

The winner of the match will be the first team to win two games or whichever team is ahead after 45 minutes.

A game is won when one team throws a football in each of their tubs.

General Game Play

The game will start with rock-paper-scissors, or another deciding method, to see who will throw first. Players must be behind their furthest bin when throwing.

Teams will alternate throwing footballs into their bins.

Players may throw the football in any manner they wish, including overhand or underhand.

Once a football lands in a bin, that bin is taken away.

If both teammates land a football in a bin on one turn, they will receive the balls back and be able to throw again.

There is/are no bouncing, swatting footballs away, or resetting the bins.

Footgolf

Object of the Game

The object of Footgolf is to kick the soccer ball into the cup in as few shots as possible.

Teams and Players

Games will be played with one player per team.

Equipment

The IM Program will provide the soccer balls.

Timing and Scoring

The game will be won by the player who finishes the course with the fewest shots.

General Game Play

  • The first shot must be kicked from within two yards of the designated tee marker.
  • The ball must be kicked in one, single movement.
  • All next shots must be played where they land and come to a complete stop.
  • The hole will be completed once the ball fully comes to a stop within the hula hoop.
  • Players may only strike the ball with their feet.
  • If the ball goes out of play, the player will receive a two-stroke penalty.
Fortnite 2v2

Object of the Game

The team with the most eliminations at the end of the 2 games wins

Self-Scheduling Rules

  • Teams will be responsible for contacting opponents to agree on match times
  • Match times listed on FusionIM are suggestions – they are not final
  • Scores will be reported by the winning team

Game Format

  • 2v2 format held in the “Squads” Battle Royale game mode
  • Each matchup will consist of 2 games
  • The team with the most eliminations at the end of the 2 games wins
  • Prior to the match, captains should add each other as friends via their EPIC Games account “gamer tag.”
  • “Home” team according to FusionIM is responsible for hosting the first game

– “Battle Royale” -> “Squads.”

Settings

  • Format: Squads
  • Lobby: Private (Invite Only)
  • Format: 2v2
    1. Although you all are all beginning the game on the same team, your only true teammate is the one rostered on your team via FusionIM

Rules

  • Each team must host 1 of the games
  • A tiebreaker will be determined by the placement of the team that survived the longest between the 2 games
  • The final tiebreaker will be determined by the team who acquired the final elimination in the 2nd game played
HORSE

Object of the Game

The object of HORSE is to outlast your opponent in making basketball shots.

Teams and Players

Singles will be played with one player.

Equipment

The IM Program will provide the basketballs.

Timing and Scoring

  • The game will be played until one person accumulates five letters or H-O-R-S-E.
  • The winner will be the first person to win two games.
  • The match time limit will be 45 minutes.

General Game Play

  • The person to shoot first will be determined by rock-paper-scissors or another determining factor.
  • Player A can attempt a shot from anywhere on the court.
  • If Player A makes the shot, Player B must duplicate Player’s A shot. If Player B misses the shot, they will receive a letter, H.
  • If Player A misses the shot, Player B can shoot from anywhere.
  • No dunking is allowed.
  • Shots may include “called” shots, such as banks, swish, opposite hand, etc. The “call” must be made before the shot is attempted.
  • No shot may be attempted twice in a row from the same spot.
Kan Jam

Object of the Game

The object of Kan-Jam  is to score more points than the other team by throwing, deflecting, hitting and jamming the disc onto or into the goal.

Teams and Players

Teams will be comprised of two players.

Equipment

The IM Program will provide the Kan-Jam set.

Timing and Scoring

  • A game will be played to 21 points or an instant win. The first team to win two games will be the winner.
  • Teams must score 21 points exactly. If a team goes over 21 points, they will revert back to 17 points.
  • The time limit will be 45 minutes.

Points will be awarded as follows:

  • No points – the disc hits the ground before reaching the goal
  • 1 point – Dinger – The flying disc is deflected by the partner into the side of the goal
  • 2 points – Direct – The flying disc hits the side of the goal without any help
  • 3 points – Bucket – The flying disc is deflected through the top of the goal or into the front slot
  • Instant Win – Chog – The flying disc enters the front slot without any help

Teams will play an equal number of turns. If there is a tie, one overtime round is played. Each team will complete one round of throws and the team with the most points wins.

General Game Play

  • The goals will be placed 50 feet apart.
  • Teams will play rock-paper-scissors, or another deciding method, to determine who will throw first.
  • Teams will have one player at each goal.
  • One player will throw the disc at the opposite goal while their teammate works to deflect the disc onto or into the goal.
  • The deflecting teammate can only use one hand on the disc and may not catch, carry, or double hit the disc.
  • The deflecting teammate will then throw the disc to the opposite goal and they will switch roles.
  • The throwing player must throw the disc behind the front of the goal.
Kickball 6v6

Object of the Game

The object of Kickball is to score more runs than the other team.

Teams and Players

  • Teams will be comprised of six players. Teams must have a minimum of five players to avoid forfeit.
  • Teams will use the same batting order throughout the game and may have all their roster members kick.

Equipment

  • The IM Program will provide the kickball.
  • Metal spikes may NOT be worn.

Timing and Scoring

  • A game will be seven innings.
  • The time limit will be 45 minutes. No new inning will begin after the time limit.
  • Teams may score a maximum of ten runs per inning, except in the final inning.

Field

  • Kickball will be played on a softball field.
  • A bunt line will be painted across the field. Kicked balls touched by the defending team before they reach the bunt line will be considered a foul ball.
  • A fielding line will connect first and third base. All fielders must remain behind the fielding line until the ball is kicked.
  • The kicking box is a 10’x10’ box behind home plate.

General Game Play

  • The kicking team will provide its own pitcher and kickers have three pitches to kick a fair ball from the kicking box.
  • The kicking team will get three outs per inning.
  • The kicked ball will be live until all runners have stopped trying to advance.
  • Base runners may NOT slide and must avoid contact with the fielding team.
  • Base runners may not advance off the base until the ball has been kicked. There is no leadoffs or stealing bases.
  • Base runners may advance on a caught fly ball if they tag up after the ball has been caught.
  • The fielding team may have a maximum of three outfield players, standing in the outfield grass. They must remain in the grass until the ball is kicked.
  • The fielding team may have a maximum of five infield players, standing in the infield dirt. They must remain in the dirt until the ball is kicked.

Outs may be obtained in the following ways:

  • A caught fly ball
  • A player being tagged or hit by the ball held or thrown by the fielding team
    • The player must be hit from the shoulders down, unless they duck into it
  • A force out when applicable
  • A kicked ball hitting the pitcher
  • Kicking the ball outside the kicking box

The infield fly rule is NOT in effect.

  • If an infielder deliberately drops a fly ball in a force play situation, the ball is dead, the kicker is ruled out, and all runners will return to their bases.
Madden ’20

Object of the Game

Score more points than the other team

Self-Scheduling Rules

  • Teams will be responsible for contacting opponents to agree on match times
  • Match times listed on FusionIM are suggestions – they are not final
  • Scores will be reported by the winning team

Teams and Players

  • A team consists of one player
  • Players may decide which team they play with as long as both players agree

Field of Play

  • Players may decide which field they play on as long as both players agree

Equipment

  • Teams may compete using the console they signed up to play with (XBOX or PS4)

Timing and Scoring

  • Four-minute quarters
  • Overtime will be played during the regular season according to madden rules. If the two teams are tied after one overtime period, a tie will be accredited to both teams. In the playoffs, overtimes will continue until a winner is decided.

General Game Play

  • The game will be played by regular Madden default rules
  • It is understood that players will comply with all sportsmanship procedures as explained in the Intramural Sports Policy Manual
NBA 2K ’20

General Rules

  • Please continue to practice good sportsmanship!

Self-Scheduling Rules

  • Teams will be responsible for contacting opponents to agree on match times
  • Match times listed on FusionIM are suggestions – they are not final
  • Scores will be reported by the winning team

Teams and Players

  • A team consists of one player
  • Only current teams are allowed (no All-Star teams, retro, etc.)

Field of Play

  • Players may decide which arena they play in as long as both players agree

Equipment

  • Teams may compete using the console they signed up to play with (XBOX or PS4)

Timing and Scoring

  • Four 6-minute quarters
  • 3-minute overtime

General Game Play

  • Game Settings:
    • Sliders: Default
    • Injuries: On
    • Player Fatigue: On
    • Game Speed: Normal
  • Players can choose which teams they play with as long as both players agree
  • Opponents may compete using the same team
  • The winning team will report the score on FusionIM
  • It is understood that players will comply with all sportsmanship procedures as explained in the Intramural Sports Policy Manual
NHL ’20

General Rules

  • Please continue to practice good sportsmanship!

Self-Scheduling Rules

  • Teams will be responsible for contacting opponents to agree on match times
  • Match times listed on FusionIM are suggestions – they are not final
  • Scores will be reported by the winning team

Teams and Players

  • A team consists of one player
  • Only current teams are allowed (no All-Star teams, retro, etc.)

Field of Play

  • Players may decide which arena they play in as long as both players agree

Equipment

  • Teams may compete using the console they signed up to play with (XBOX or PS4)

Timing and Scoring

  • Three 5-minute periods
  • Overtime will be played using Default settings

General Game Play

  • All games must be played with Default settings
  • Players can choose which teams they play with as long as both players agree
  • Opponents may compete using the same team
  • The winning team will report the score on FusionIM
  • It is understood that players will comply with all sportsmanship procedures as explained in the Intramural Sports Policy Manual
Pickleball

Object of the Game

The object of pickleball is to hit the ball over the net landing the ball within the margins of the court and in a way that results in your opponent being unable to return the ball.

Teams and Players

Singles will be played with one player.

Doubles will be played with two players. Teams can list up to four players on their roster of any gender.

Equipment

The IM Program will provide the pickleball equipment.

Timing and Scoring

The winner of the match will be the first player/team to win two regular scoring set.

All games are played to 11, win by 2, with a scoring cap at 20 points.

Only the serving player/team can score points.

When the serving player/team’s score is even (0, 2, 4, etc.) the player who was the first server in the game for that team will be on the right side of the court when serving or receiving; when odd (1, 3, 5, etc.) that player will be on the left side.

Doubles Serving

Both players on the serving team have the opportunity to serve and score points until they both commit a fault (except the first service sequence of each new game).

When the first loses the serve, the partner then serves from their correct side of the court (based on their score). Once the second server commits a fault, they lose the serve to the opposing team.

General Game Play

The game will start with rock-paper-scissors, or another deciding method, to see who will serve first.

The serve must be underhand and the paddle contact with the ball must be below the server’s waist. The server’s feet must not cross the end line before the ball is struck.

The serve must land in the service area diagonal the server.

The ball can hit any part of the line to be ‘in’, except the non-volley zone line on a serve.

When the ball is served, the receiving team must let it bounce before returning, and then the serving team must let it bounce before returning. After the ball has bounced once on each team’s court, both teams may either volley the ball (hit it before it bounces) or play it off a bounce.

The non-volley zone is the court area within 7 feet on both sides of the net. Volleying (hitting the ball without a bounce) is prohibited in the non-volley zone.

Possible faults:

  • A serve does not land in the diagonal service area
  • The ball is hit into the net
  • The ball is volleyed before a bounce has occurred on each side
  • The ball is hit out of bounds
  • The ball is volleyed from the non-volley zone
  • The ball bounces twice on one side
  • A player or player’s paddle touches the net
  • The ball hits a player or anything a player is wearing
  • There is a rule violation
Rocket League 1v1

General Rules

  • Please continue to practice good sportsmanship!

Self-Scheduling Rules

  • Teams will be responsible for contacting opponents to agree on match times
  • Match times listed on FusionIM are suggestions – they are not final
  • Scores will be reported by the winning team

Teams and Players

  • A team consists of one player.

Field of Play

  • DFH Stadium. A different map may be played if both teams agree

Equipment

  • Teams may compete using any supported device or platform

Timing and Scoring

  • A match is won by the side first winning three out of five matches
  • 5 minutes per game

General Game Play

  • All matches are to be played with default setting
  • The winning team will report the score on IMLeagues
  • It is understood that players will comply with all sportsmanship procedures as explained in the Intramural Sports Policy Manual

 

Rocket League 2v2

General Rules

  • Please continue to practice good sportsmanship!

 Self-Scheduling Rules

  • Teams will be responsible for contacting opponents to agree on match times
  • Match times listed on FusionIM are suggestions – they are not final
  • Scores will be reported by the winning team

Teams and Players

  • A team consists of two players. A roster may list up to four players

Field of Play

  • DFH Stadium. A different map may be played if both teams agree

Equipment

  • Teams may compete using any supported device or platform

Timing and Scoring

  • A match is won by the side first winning three out of five matches
  • 5 minutes per game

General Game Play

  • All matches are to be played with default setting
  • The winning team will report the score on FusionIM
  • It is understood that players will comply with all sportsmanship procedures as explained in the Intramural Sports Policy Manual
Sand Volleyball 3v3

Object of the Game

The object of Sand Volleyball is to return the ball to the other side of the net in a way that can’t be returned.

Teams and Players

Teams will be comprised of three players. A team must have at least two players to avoid a forfeit.

Equipment

The IM Program will provide the volleyball.

Timing and Scoring

A match is three games played to straight to 25 for the first two sets and straight to 15 for the third set.

Games will be played using rally scoring where a point is scored each time a team commits a fault.

The time limit will be 45 minutes.

General Game Play

During the serve, the ball is legal if it contacts the net and passes over.

During the serve, the ball may not be attacked (spiked) by the receiving team.

During the course of play, setting the ball over the net is allowed.

The ball may legally contact any part of the body including the arms, hands, legs, and feet.

There are no restrictions on player alignment.

The serve must rotate in the same manner through all team members during the game for each new server.

COVID Rule Alterations

A line will be added three feet from the net which will be considered out of bounds.

 

No blocking will be allowed in front of the three-foot line.

Soccer Tennis

Object of the Game

The object of soccer tennis is to get the ball over the net landing the ball within the margins of the court and in a way that results in your opponent being unable to return the ball.

Teams and Players

Singles will be played with one player.

Doubles will be played with two players. Teams can list up to four players on their roster of any gender.

Equipment

The IM Program will provide the soccer balls.

Timing and Scoring

The winner of the match will be the first player/team to win one regular scoring set.

If a set is tied at six games each, a seven-point tiebreaker will be played with the first player/team scoring seven points winning the match. The first player/team will serve once first and then service rotate every two serves.

The scoring of games is traditional with no AD. Games are played to fourth point (point after “40”), and if a game is tied 40-40, the next point will win the game.

The time limit for regular season matches will be 45 minutes. If the number of games are tied at the time limit, the match will be declared a tie.

Tennis is scored as follows:

  • No Points – Love
  • 1 Point – 15
  • 2 Points – 30
  • 3 Points – 40
  • 4 Points – Set point

General Game Play

The server must serve each point from alternative sides of the base line. The server’s feet may not move in front of the baseline on the court prior to hitting their serve. The player will ‘serve’ using a drop kick, with the ball hitting the ground before it is kicked over the net.

If the server fails to get their first serve in bounds, they may try a second serve. If they fail the second serve, the point will be lost. If the ball clips the net but goes in the service area, a let is called and they will get to retry.

The serve must land in the service area diagonal the server.

The ball can hit any part of the line to be ‘in’.

Players/teams will have three ‘hits’ and one bounce to return the ball to the other side of the net. Players can use any body part, with the exception of the arms and hands, to hit the ball. Players may touch the ball more than once in a row. The bounce can occur at any point during the return, it does not need to be the first occurrence.

Spikeball

Object of the Game

The object of Spikeball is to hit the ball off the net in a way that can’t be returned.

Teams and Players

Teams will be comprised of two players.

Equipment

The IM Program will provide the spikeball set.

Timing and Scoring

  • A match is three games played to straight to 21. The first team to win two games will be the winner.
  • Points are scored when the ball bounces twice on the net, when the ball hits the rim, and when the ball hits the ground.
  • If there are any disputes, replay the point.
  • The time limit will be 45 minutes

General Game Play

  • The server’s feet must be six feet away from the net when while serving.
  • After serving, the ball must bounce cleanly off of the net. If the ball hits the rim or misses the net completely, the point is lost to the team being served.
  • If the serve is too high or hits both the net and rim (pocket) then the server has committed a fault. Each serve is entitled to one fault.
  • If the server fails to complete a successful serve the second time, their team loses the point and serve to the opposition.
  • Only the defensive player opposite of the server may return the ball.
  • The server continues to serve until their team loses a point.
  • Both soft and hard serves are allowed.
  • After each point scored, the serving team switches positions, the defensive team stays in the same position.
  • Each team gets up to three touches to return the ball off of the net. Touches must alternate between teammates.
  • You may use any part of your body to touch the ball, except for two hands at once.

COVID Rule Alterations

  • A line will be added down the middle of the net.
  • Teams must stay on their side of the line.
Super Smash Bros Ultimate

General Rules

  • Please continue to practice good sportsmanship!

Self-Scheduling Rules

  • Teams will be responsible for contacting opponents to agree on match times
  • Match times listed on FusionIM are suggestions – they are not final
  • Scores will be reported by the winning team

Teams and Players

  • A team consists of one player

Field of Play

  • The default stage will be Pokemon Stadium 2 for the first match of each set. After the first match the loser will choose the next stage

Equipment

  • Teams will compete using Nintendo Switch or any other platform compatible with Nintendo Switch

Timing and Scoring

  • A match is won by the player first winning three out of five games
  • 8 minute time limit per game

General Game Play

  • Games will be played 1v1 with no items, 3 stocks, and stage hazards turned off
  • The winning team will report the score on FusionIM
  • It is understood that players will comply with all sportsmanship procedures as explained in the Intramural Sports Policy Manual
Tennis

Object of the Game

The object of tennis is to hit the ball over the net landing the ball within the margins of the court and in a way that results in your opponent being unable to return the ball.

Teams and Players

  • Singles will be played with one player.
  • Doubles will be played with two players. Teams can list up to four players on their roster of any gender.

Equipment

  • The IM Program will provide the tennis balls.
  • Participants will need to provide their own tennis racquet.

Timing and Scoring

  • The winner of the match will be the first player/team to win one regular scoring set.
  • If a set is tied at six games each, a seven-point tiebreaker will be played with the first player/team scoring seven points winning the match. The first player/team will serve once first and then service rotate every two serves.
  • The scoring of games is traditional with no AD. Games are played to fourth point (point after “40”), and if a game is tied 40-40, the next point will win the game.
  • The time limit for regular season matches will be 45 minutes. If the number of games are tied at the time limit, the match will be declared a tie.
  • Tennis is scored as follows:
    • No Points – Love
    • 1 Point – 15
    • 2 Points – 30
    • 3 Points – 40
    • 4 Points – Set point

General Game Play

  • The server must serve each point from alternative sides of the base line. The server’s feet may not move in front of the baseline on the court prior to hitting their serve.
  • If the server fails to get their first serve in bounds, they may try a second serve. If they fail the second serve, the point will be lost. If the ball clips the net but goes in the service area, a let is called and they will get to retry.
  • The serve must land in the service area diagonal the server.
  • The ball can hit any part of the line to be ‘in’.
  • The ball may only bounce once per side before it must be returned.

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